You can learn Texas Hold'em in about twenty minutes. Two private cards per player, five shared cards turned face up in stages, a round of betting at each stage, and at the end the best five-card hand takes the pot — or the last player standing after everybody else folds does. This guide belongs to the poker course in the CasinoTrust Academy, and it unpacks every part of that sentence in the order you will actually meet it at the table. Money examples are in naira so the sizing feels familiar, even though most online rooms price their tables in dollars or euros.
Poker hand rankings: what beats what
A poker hand is always exactly five cards. In Hold'em you pick the best five out of the seven you can reach: your two hole cards plus the five community cards. You may use both hole cards, one, or neither ("playing the board"). Suits carry no rank, so a flush in spades ties a flush in hearts made of the same values. Aces are high, except in the five-high straight A-2-3-4-5, known as the "wheel", where the ace plays low.
| Rank | Hand | Example | Description | Probability (7 cards) |
|---|---|---|---|---|
| 1 | Royal flush | A♠ K♠ Q♠ J♠ 10♠ | Ten to ace, all one suit | 0.0032% (1 in 30,940) |
| 2 | Straight flush | 9♥ 8♥ 7♥ 6♥ 5♥ | Five in sequence, all one suit | 0.028% (1 in 3,590) |
| 3 | Four of a kind | Q♣ Q♦ Q♥ Q♠ 4♦ | Four cards of the same rank | 0.17% (1 in 595) |
| 4 | Full house | J♠ J♦ J♣ 8♥ 8♠ | Three of a kind plus a pair | 2.60% (1 in 38) |
| 5 | Flush | A♦ J♦ 9♦ 6♦ 2♦ | Five cards of one suit, not in sequence | 3.03% (1 in 33) |
| 6 | Straight | 10♣ 9♦ 8♠ 7♥ 6♣ | Five in sequence, mixed suits | 4.62% (1 in 21.6) |
| 7 | Three of a kind | 7♠ 7♦ 7♣ K♥ 2♠ | Three cards of the same rank | 4.83% (1 in 20.7) |
| 8 | Two pair | K♣ K♦ 5♥ 5♠ 9♦ | Two different pairs | 23.5% (1 in 4.3) |
| 9 | One pair | 10♥ 10♠ A♣ 8♦ 3♠ | Two cards of the same rank | 43.8% (1 in 2.3) |
| 10 | High card | A♠ Q♦ 9♣ 6♥ 3♦ | None of the above; highest card plays | 17.4% (1 in 5.7) |
How ties are settled
- Higher ranks win inside a category: a pair of kings beats a pair of tens, and a queen-high flush beats a jack-high flush.
- When the pairs or trips match, the leftover cards (kickers) decide it, highest first. A-K against A-Q on an ace-high board: both hold a pair of aces, and the king kicker takes the pot.
- For a full house, compare the three of a kind before anything else: 5-5-5-A-A beats 4-4-4-K-K.
- If the best five cards are identical — which happens when the board itself is the strongest hand available — the pot is split equally.
What you are actually trying to do
The target is the pot: every chip wagered during the hand. There are only two routes to it. Either you hold the best five-card hand at showdown, when betting ends and the remaining players turn their cards over, or everybody else folds first and you take it without showing anything. That second route is what makes poker a skill game rather than a card lottery: a hand that would lose at showdown still wins the pot if you bet and your opponent gives up.
Hold'em is nearly always played no-limit, which means at any moment you may bet anything from the minimum up to every chip sitting in front of you. Your exposure in a hand is capped by your own stack — nobody can force you to put in more than you brought to the table.
The table: dealer button, blinds and positions
A Hold'em table holds two to ten players, with six-handed and nine-handed the standard sizes online. A dealer button shifts one seat clockwise after every hand and marks the nominal dealer — the last player to act after the flop, and comfortably the most profitable seat at the table.
Before a single card comes out, the two players sitting left of the button post forced bets called blinds. The small blind (SB) is usually half a unit and the big blind (BB) a full unit, and games are named after them: at a ₦500/₦1,000 table the big blind is ₦1,000. Blinds exist so there is always something in the middle worth fighting for. Some games also collect an ante from everyone, or a single "big blind ante" from one seat.
| Position | Abbreviation | Acts pre-flop | Acts post-flop | Notes |
|---|---|---|---|---|
| Under the gun | UTG | 1st | 3rd | Worst seat: you act first with no information |
| UTG+1, UTG+2 | UTG+1 / UTG+2 | 2nd, 3rd | 4th, 5th | Still 'early position' |
| Lojack | LJ | 4th | 6th | Start of 'middle position' |
| Hijack | HJ | 5th | 7th | Middle position |
| Cutoff | CO | 6th | 8th | Second-best seat |
| Button | BTN | 7th | 9th (last) | Best seat: always acts last after the flop |
| Small blind | SB | 8th | 1st | Posts half a blind; acts first on every later street |
| Big blind | BB | 9th (last) | 2nd | Posts a full blind; may check if nobody raises |
Position is the most important structural fact in Hold'em, full stop. Whoever acts last has watched everybody else commit before deciding anything. That is exactly why the poker strategy guide tells you to play far more hands from the button than from under the gun.
How a hand runs: the four betting rounds
Blinds go in and hole cards are dealt
The small and big blinds are posted. Each player gets two cards face down, one at a time, starting with the small blind. Look at yours without letting anyone else see them.
Pre-flop betting
Action opens with the player left of the big blind (under the gun) and travels clockwise. You may fold (give up the hand), call (match the big blind) or raise (put in more — in no-limit, at least double the previous bet or raise). The big blind acts last and may check if nobody raised, since that posted blind already counts as a call.
The flop
The dealer burns one card face down (an anti-cheating measure) and turns three community cards face up. A second betting round begins with the first active player left of the button. Now check becomes available — betting nothing and passing the action — as long as nobody has bet. Once someone bets, everyone else must call, raise or fold.
The turn
Another burn, then a fourth community card. Another betting round follows in the same order. In no-limit, bets on the later streets tend to be much bigger, simply because the pot has grown.
The river
A final burn, then the fifth and last community card. The last betting round happens here. No cards remain to come, so every decision is now about the hands that already exist.
Showdown
If two or more players are still in after the river betting, whoever made the last aggressive action (bet or raise) shows first; if everybody checked, the first active player left of the button shows first. Best five-card hand wins. Losing players may muck — discard without showing. The dealer pushes the pot, the button moves one seat left, and the next hand starts.
Betting rules you cannot afford to get wrong
- Minimum bet is one big blind. Minimum raise is at least the size of the previous bet or raise. If someone bets 10 and you want to raise, your total has to be at least 20.
- All-in: you may always push your entire stack, even when it falls short of the minimum raise. If you cannot cover another player's bet, you stay in for the amount you have and the excess goes into a side pot you cannot win.
- String bets: in a live game, move all your chips in with one motion or announce the amount first. Saying "I call… and raise" is not allowed anywhere.
- Verbal declarations are binding. Say "raise" and you must raise, even if you meant something else.
- Acting out of turn leaks information and can be penalised under house rules. Wait for the action to reach you.
A full example hand, in naira
Six-handed, blinds ₦500/₦1,000, everybody sitting with ₦100,000. You are on the button holding A♥ K♦. UTG folds, the lojack raises to ₦3,000, hijack folds, cutoff folds. You re-raise (3-bet) to ₦10,000. Both blinds fold; the lojack calls. Pot: ₦21,500. The flop lands K♠ 8♣ 3♦. The lojack checks; you bet ₦11,000 — roughly half the pot — holding top pair with the best kicker; the lojack calls. Pot: ₦43,500. The turn is the 2♥. He checks, you bet ₦30,000, he calls. Pot: ₦103,500. The river is the 8♦, pairing the board. The lojack checks and you check behind: that board pair means some of the hands he has been calling with (any 8) have just overtaken you, and almost nothing worse than your hand is calling another bet anyway. He shows Q♠ Q♣; your kings with an ace kicker (K-K-8-8-A) beat his queens and eights (Q-Q-8-8-K). You take ₦103,500 less the rake.
Ten mistakes almost every beginner makes
- Playing too many hands. Beginners see the flop with 40–50% of their hands; winning players sit around 20–25% at six-max and lower at nine-handed. Folding is where most of your profit is hiding.
- Calling when the choice is raise or fold. A call keeps you in the pot with the worst of both worlds: you cannot win by making your opponent fold, and you have learned very little about what he holds.
- Ignoring position. A hand that is an easy raise on the button is often a straightforward fold under the gun.
- Overrating suited cards and small pairs. Two suited cards make a flush by the river only about 6.5% of the time. A small pair flops a set roughly one time in 8.5.
- Chasing draws at the wrong price. Whether a draw is worth a call comes down to pot odds, worked out with numbers in the strategies guide.
- Betting too small. A ₦2,000 bet into a ₦40,000 pot hands every draw at the table a perfect price to call. Standard bets run 50–75% of the pot.
- Bluffing people who never fold. A bluff only functions against someone capable of folding. At low stakes, value-bet more and bluff far less.
- Slow-playing big hands. On a board with draws available, checking aces to "trap" mostly gives your opponents a free card to beat you with.
- Playing scared money. If losing one buy-in would sting, you are playing above your level. The bankroll guide gives you the right one.
- Tilting after a bad beat. Correct decisions lose all the time. Keep a record of decisions, not outcomes.
Poker etiquette: live and online
- Act in turn and act within a reasonable time. Online the clock enforces it; live, save the time bank for decisions that genuinely need it.
- Live, keep your cards on the table and visible, and put a chip or a card protector on them so the dealer does not muck them by accident.
- Do not discuss a hand still in progress after you have folded, and never show your folded cards until the hand is finished.
- Do not slow-roll. If you know you hold the winner at showdown, turn it over immediately — dragging it out is the rudest thing you can do at a table.
- Do not insult opponents for how they play. The player calling with weak hands is the reason the game is worth sitting in.
- Tip the dealer in live rooms where it is the custom — practice varies from club to club, so watch what the regulars do before your first pot.
- Online, keep the chat civil, do not talk through live hands, and never collude or share hole cards with another player. Licensed rooms confiscate balances and ban accounts for it.
Key terms and where to look them up
No terms match your search.
3-bet
- The first re-raise before the flop — the blind counts as the first bet, the open raise as the second, the re-raise as the third. Read the guide
Big blind (BB)
- The larger forced bet posted before the deal; also the unit stakes and stack sizes are measured in ("100 big blinds"). Read the guide
ICM
- Independent Chip Model: the method that converts tournament chip stacks into a share of the prize pool. Read the guide
Kicker
- The unpaired card that decides the pot when two players hold the same pair or the same three of a kind. Read the guide
Outs
- Cards still in the deck that would turn your hand into a likely winner. Nine outs for a flush draw, eight for an open-ended straight draw. Read the guide
Pot odds
- The ratio between the current pot and the bet you have to call, compared with your chance of winning to work out whether calling pays. Read the guide
Rake
- The room's fee, taken as a percentage of each pot (usually 2.5–5%, capped) or as a tournament entry fee. Read the guide
Tilt
- Emotion-driven play that drifts away from your normal strategy, usually straight after a loss. Read the guide
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The complete list of poker and casino terms lives in the CasinoTrust wiki.
What to do next
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Compare roomsFrequently asked questions
What are the basic rules of Texas Hold'em?
Everyone receives two private cards. Five community cards come face up in three stages — flop (three), turn (one) and river (one) — with a betting round before the flop and after each stage. The best five-card hand made from any combination of the seven wins, unless every other player folds first.
Does a flush beat a straight?
Yes, because it is rarer. From seven cards you make a flush about 3.0% of the time and a straight about 4.6% of the time, so the flush ranks higher. A full house beats both, and a straight flush beats everything except a bigger straight flush.
Who acts first at a Hold'em table?
Before the flop, the player left of the big blind (under the gun) acts first and the big blind acts last. On the flop, turn and river, the first active player left of the dealer button acts first while the button acts last — which is precisely why the button is the strongest seat.
What happens when two players make the same hand?
The pot is split equally between them. It usually comes up when both hold the same pair with the same kickers, or when the five community cards form the best hand for everybody at the table. If the hands differ only by kicker, the higher kicker takes the whole pot.
How many starting hands should a beginner play?
Around 20–25% of hands at a six-handed table and 15–18% nine-handed, weighted heavily towards late position. Most beginners play roughly double that. Tightening up before the flop is the single fastest improvement any new player can make.
Can I use both hole cards, one, or none?
Any of the three in Hold'em. Your hand is simply the best five cards out of your two plus the five on the board. If the board alone is your best five — a straight sitting there, for instance — you are 'playing the board' and split the pot with anybody who cannot beat it.

